The groupwork process was the following:
First our group tried out playing the games in order to understand the process which takes place in Wesnoth campaigns. All scenarios were distributed among group members so that everyone could dig into the games and suggest their ideas for good game development, and understand how the game was created.
Secondly the group members looked at the code in order to find associations connected with our group's possible campaign scenarios and understand how it worked. A lot of effort was used to get a decent understanding of the code meaning and trying to find the ways of implementing the code into our game-to-be.
The third step was to create a storyline, which was a different story from our initial concept. Since we did not get any feedback to our initial story, we decided to change it. The storyline was written using imagination and proofread by other team members.
Code was created in parallel with story development. The initial concept where noone would have been killed, was changed, because the outcome was not as successful as necessary. Thus finally a new concept was created where units were killed in the end. During code development forums and other resources were used for help, also teamwork was really strong.
Maps and images were also created during story development, to keep everything in concordance. Maps were created using Map Editor of the Wesnoth game, and images were created in Photoshop as well as in Fireworks.
Meanwhile the whole process was documented as it progressed.
Our group members used skype as well as meetings in order to keep the workflow running.
Main difficulties:
1. Keeping all units alive was tricky, because it was difficult to create. This was changed so that all units get killed in the end.
2. There was a problem with image paths when the team tried to insert images of the characters in the game.
3. The forum was not useful in terms of code change, because the code had not been translated properly or it was difficult to find. This part would have been easier if it would have been done in the lecture, together with the explanations.
4. All team members depended on the other team members, and when there were difficulties, the work did not take place as planned.
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