24.2.10

The Impact of Modern Technologies to Media Economical Market

In the past few years Web 2.0 technologies have rapidly grown, which means that there are massive possibilities of creating and sharing content, goods, information or what not with other people. The term Web 3.0 has already been mentioned, which according to Scott Brinker is the newer version of the Web, and its core lies in the vast amount of valuable data, and how to link it. The previous versions, Web 1.0, used to link different web pages, and 2.0 is more involved in collaboration and linking people [1]. Thus it is clear that Web 3.0 will also be the key to Media Economical Marketing in the future. Online solutions for media marketing are quite rich.

The most effective way of media marketing is without a doubt the richest source of various people. When they gather online in one place, we call it social networking, and the advantages of it are quite numerous starting from a huge number of visiting individuals, their friends and other acquaintances, who make up a huge network around the globe.

Study of Three Companies Using Copyleft

Write a case study about three IT companies using Open Source as a part of their business strategy (one of them could do it a its main business, e.g. Red Hat.

1. California-based company Cloudera uses Apache Hadoop for a huge amount of data processing. The company uses Open Source to collaborate and extend their products. Besides products, they offer services, support and training, which, according to them, lowers data-processing costs and new information. It also offers different extentions for Hadoop project. The project runs on inexpensive servers.

Cloudera desktop makes it really simple to use Hadoop, and the company hopes to win their customers' support with an easy-to-use solution. You can download the goods free of charge, but it also has a premium option.

For more information take a look at: www.cloudera.com


2. CubeTree is a social network-based free enterprise collaboration set. It has multiple functions and it can integrate feeds and different other platforms (Twitter, GDocs, etc.). It is open source and includes Debian, MySQL, etc. There is also a CubeTree API available for developers. This platform ensures that future enterprise collaboration will be social network centered. The platform is a cloud service.


CubeTree business strategy involves premium version, which gives bonuses to the user. It gives more storage, and other benefits, but the cost is really low, so it would not matter if you pay or not.

For more information take a look at: www.cubetree.com

3. Linux is an open source operation system, which Red Hat has made its source of profit. In their business strategy they use a subscription model, with what one can get a reliable and secure service. Paid users can access latest upgrades, access to Red Hat Network, and support for seven years. The company gives users a safer system guarantee, task automation, and other such benefits. Red Hat Linux is also available for trial download.

16.2.10

Copyleft principle

1. Study the principle of copyleft and write an analysis about its three variants (strong, weak, none) with real-life examples.

The strong features of copyleft licence are the possibility to make software modifiable and leaving the source code open in order to let others improve it or make their own versions of it. The modified version should also be distributed with accessible source code and it should go with the copyleft clause. This enables the best possible solution for creating software, modify and improve it. For example the very same game we are developing, Wesnoth, is created by collaborative force, as is Mozilla Firefox and its extensions. These and other software solutions are in regular use by very many people nowadays.

In order to ensure that full copyleft is applied, it is necessary to determine in the copyleft that no copyright terms should not be applied and it can only be distributed under the same terms as the original version.
Different copyleft variants are strong, weak and non-copyleft. The weak copyleft derivatives might not have the same outcome as the original copyleft, or no copyleft at all. For example GNU Lesser General Public Licence and Mozilla Public Licence.
Full copyleft means that all parts of the work can be distributed only under the same licence as the original work. Partial copyleft allows only partial copyleft changes.

Copyleft is applied only when a person wants to redistribute the software, instead of restricting the distribution, it allows modification and further distribution.

13.2.10

First task - write an essay about my experience with new media

When I start thinking of my relations with New Media, my mind goes back to 1997, when our very first PC was bought. I did not have the Internet yet, neither did I know what that meant while I started to compile html-based web pages and becoming interested in strategic PC games.
The next year I entered Tallinn University of Educational Sciences, where my interest evolved with discovering the Internet, and the passion led me to take the second minor in computer sciences. I reckon that this was my first experience with different programs in around 2000, with the help of which I created several interactive things.
Besides having had contact with authorware, created a few flash-based programs or having used silverlight and other such programs, the first real experience, to my mind, was this semester when we created an innovative TVprogram mock-up, where we had to use a really simple programme called quartz composer. The outcome was fabulous and manipulative. In IMKE Master Programme we get in touch with various interactive means, and as elective courses one can improve his or her knowledge in New Media.
In my work I use the existing Web 2.0 technologies which are available for classroom use, like wikis, blogs, games, videos, etc. I think this becomes more and more common in the current classroom use, as generations are changing and newer teachers are coming to class. Education technology has become very useful in school environment, as well. I work as a teacher, but also help other teachers with all kinds of different programs and also computer problems.

 Topic posted in iCampus

9.2.10

Interface and Interaction Design

In this subject we created a prototype of an iPhone application with our group. You can see the design process in our group blog
This course will result in e-Vent on May 18, 2010 @ TLU

The whole experience has been fun and nice. I loved the whole process.

8.2.10

Interface and Interaction Design

Our group blog is here #imkedesign.

Right now we have done tasks like:
  • idea generation - the whole group
  • created a blog - Maibritt
  • created personas - the whole group
  • personas powerpoint - Maarja

1.2.10

Open Source Management tasks for Feb. 1

Task 1. Read the arguments of both schools (FSF and OSI) and write a comparison.

According to the two articles the main difference in the two movements is the philosophy behind them. Open Source is basically the methodology behind software developemnt,  but with free software there raises a philosophical question.
The term for free software is ambiguous in its meaning, where people do not quite understand what "free" means. "Free" in free software means more of a freedom to do things, not without cost.

Basically the two movements are the same, there is a little difference in thinking, a lot of opposing between the two movements, but the outcome is almost the same with minor differences.

Task 2.Installing and playing Wesnoth. Write a game review.

Battle for Wesnoth is a game which can be played both online and offline, and also as a single-player and multi-player game. It still reminds me of Heroes 3, which I played when I first had an actual computer at home (in the end of 1990's). The game left a great impression with sleepless nights and dreams about leaders moving in the playground. However, the game was not open source, nor was it free.
A good thing about the game is that you can play it, you can modify it, you can download others' modifications and modify those as well.
The point of the game is to beat enemies and help the leader finish his campaign. My favourite soldiers are archers who can stay unharmed the longest, because they shoot from far.
The whole map is based on hexagonal shapes, the base is made up of hexagonal shapes, as are the paths and the trails. You can move only a certain amount of space in order to kill the enemy. It is a game where you switch turns to fight, and you cannot get the enemy in one move.
It seems to me that the game is easy to understand and play, but at first lack of instructions makes it a bit difficult to understand (but you'll get acquainted with it soon since it is quite simple in essence).
The game is enjoyable to play and if one had more time this might become engaging.